Sometimes, winning is as simple as getting Alto next to the witch in question. This is done via a brief battle with specialized objectives.
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It’s then that a player has to spend one Free Time period in Stella Glow’s Tuning Hall to unlock the ability. Once witches are getting to the last Knights’ Barracks conversation that will unlock the new song or skill, they’ll need Tuning. Spending as much time with Lisette as possible is recommended, since that’s the only way to have her learn a song that damages enemies on the first turn, then heals all allies on subsequent turns. Getting to know the witches is critical, since it’s the only way to add additional songs to their repertoire. You’ll only find the fire witch, Sakuya, there during the last block. Popo, the wind witch, shows up during the second. For example, both Lisette and Mordimort, the water and earth witches, will always appear during the first Free Time block. With some late game exceptions, each character will be around during only one part of the day. It’s here that people will gather during Free Time periods. While someone can take on some optional odd jobs or search locations in the hopes of finding a unique accessory, time is better sent getting to know party members so you can unlock supplemental skills, work toward an ending, and of course bond with these virtual characters.Īs much time as possible should be spent in the Knights’ Barracks. Socializing is most important in Stella Glow. Aside from being a good time to shop at the weapon and orbs retailers, which doesn’t take any time, these blocks are there to socialize and tune. Players have a number of actions that can be engaged in during this time and heading out of the city to grind isn’t an option.
On the first playthrough, downtime is divided into three periods. Yes, what you’re doing when they’re nothing really critical to conquer is as important as beating down monsters and minions.įree Time is identified on Stella Glow’s “clock” by little dots. In addition to the story missions, there are optional battles on the world map, battles that can be purchased with Play Coins that are slightly more difficult, and a surprising amount of Free Time.
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As long as they didn't lose their manual or code book, of course.ĭo you remember any especially memorable examples of video game copy protection? Leave a note in the comments below and let us know.There’s a lot to do in Stella Glow. These foolproof systems were genuinely fun, and didn't run the risk of unintentionally punishing a legitimate owner of the game.
Games like Monkey Island, Leisure Suit Larry and King's Quest required players to access various physical goods that came with their copy of the game to prove they weren't running an illegal copy. Here, as with many things, the classics might have done it best. While certainly amusing, these issues have been known to occasionally take on a darker edge, when they inadvertently happened to players to who had legitimately purchased their software. Command & Conquer: Red Alert 2 blows up all of the player's buildings. Chrono Trigger sticks players in an infinite time travel loop. Ghost Trick renders all of its text invisible. Of course, there are more examples throughout the annals of video game history than we could possibly list here. Eight of the most clever, brutal, or just-plain-funny ways that game developers have out-smarted game pirates over the years.